Overview
Sculpture is art you can bump into. It occupies real space. It engages with gravity, light, and texture in a way painting cannot.
Core Idea
The core idea is Form. It’s about mass and volume.
Formal Definition
Three-dimensional art created by shaping or combining hard or plastic material, sound, or text and or light, commonly stone (either rock or marble), clay, metal, glass, or wood.
Intuition
- Subtractive vs. Additive:
- Subtractive (Carving): Starting with a block of stone and taking away everything that isn’t the statue. (Michelangelo).
- Additive (Modeling): Starting with nothing and adding clay or wax. (Rodin).
- The Tactile: You want to touch it. It appeals to our sense of touch even if we can’t touch it.
Examples
- David (Michelangelo): The pinnacle of marble carving.
- The Thinker (Rodin): Bronze casting.
- Readymades (Duchamp): Taking a urinal and calling it art. Redefining sculpture as “selection.”
Common Misconceptions
- Misconception: It has to be a statue of a person.
- Correction: Modern sculpture can be abstract, kinetic (moving), or an installation (a whole room).
- Misconception: Bronze statues are carved.
- Correction: They are cast. You make a mold, pour in molten metal.
Related Concepts
- 3D Modeling: Digital sculpture.
- Architecture: Sculpture you can live in.
Applications
- Monuments: Public memory.
- Industrial Design: Designing cars and phones (sculpting with function).
Criticism and Limitations
- Permanence: Stone lasts forever, but it’s hard to move.
Further Reading
- The Sculptural Idea by James J. Kelly