Overview

From the chalkboard to the iPad, technology has always been part of the classroom. Today, EdTech promises to personalize learning, democratize access, and make school more engaging.

Core Idea

SAMR Model: A framework for integrating technology.

  1. Substitution: Tech acts as a direct tool substitute (typing instead of writing).
  2. Augmentation: Tech acts as a direct tool substitute with functional improvement (spell check).
  3. Modification: Tech allows for significant task redesign (collaborating on a Google Doc).
  4. Redefinition: Tech allows for new tasks, previously inconceivable (video calling an expert in Antarctica).

Formal Definition (if applicable)

Adaptive Learning: An educational method which uses computer algorithms to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner.

Intuition

A textbook is static. It’s the same for everyone. EdTech is dynamic. It can speed up if you’re bored, slow down if you’re confused, and show you a video if you don’t like reading.

Examples

  • LMS (Learning Management System): Canvas, Blackboard, Google Classroom.
  • MOOCs (Massive Open Online Courses): Coursera, edX.
  • Gamification: Duolingo (earning XP and badges for learning).

Common Misconceptions

  • “Tech replaces teachers.” (Tech amplifies good teaching but can’t replace the human connection.)
  • “Digital natives know how to use tech for learning.” (They know how to use TikTok, not necessarily how to research or code.)
  • Flipped Classroom: Watch lectures at home, do homework in class.
  • Blended Learning: Mixing face-to-face and online instruction.
  • Digital Divide: The gap between those who have access to tech and those who don’t.

Applications

  • Remote Learning: Zoom school during the pandemic.
  • Accessibility: Text-to-speech for blind students.
  • Data Analytics: Tracking student progress to intervene early.

Criticism / Limitations

Screen time concerns, privacy issues, and the high cost of devices. “shiny object syndrome” (buying tech without a plan).

Further Reading

  • Cuban, Oversold and Underused: Computers in the Classroom
  • Reich, Failure to Disrupt