Overview
How do we learn? Is it by reward and punishment (Pavlov’s dog)? Or by building our own understanding (Lego)? Different theories offer different answers.
Core Idea
Constructivism: Learners don’t just passively receive information; they actively construct knowledge based on their experiences. You can’t just pour knowledge into a student’s head like water into a bucket.
Formal Definition (if applicable)
Zone of Proximal Development (ZPD): The difference between what a learner can do without help and what they can do with help. Teaching should happen in this “sweet spot” (Vygotsky).
Intuition
- Behaviorism: Training a dog. Sit -> Treat. (Drill and kill).
- Cognitivism: Computer processing. Input -> Process -> Output. (Memory strategies).
- Constructivism: A science experiment. Trying things out and seeing what happens.
Examples
- Scaffolding: Giving a student a lot of help at first, then slowly taking it away (like training wheels).
- Social Learning: Watching a YouTube video to learn how to fix a sink (Bandura).
Common Misconceptions
- “Learning Styles (Visual, Auditory, Kinesthetic) are real.” (Research shows this is a myth. Good teaching uses all modes.)
- “You either get it or you don’t.” (Growth Mindset: Intelligence can be developed.)
Related Concepts
- Metacognition: Thinking about thinking.
- Andragogy: The art of teaching adults (vs. Pedagogy for children).
- Bloom’s Taxonomy: A hierarchy of learning objectives (Remember -> Understand -> Apply -> Analyze -> Evaluate -> Create).
Applications
- Classroom Management: Using rewards (Behaviorism).
- Lesson Planning: Designing hands-on activities (Constructivism).
- EdTech: Adaptive learning software.
Criticism / Limitations
Behaviorism ignores internal mental states. Constructivism can be inefficient for beginners who need direct instruction.
Further Reading
- Piaget, The Psychology of the Child
- Vygotsky, Mind in Society