Overview
Scientists discover what is. Engineers create what has never been. Design is the creative heart of engineering. It’s about solving problems under constraints.
Core Idea
Iterative Process: Design is a cycle, not a straight line.
- Define Problem.
- Brainstorm.
- Prototype.
- Test.
- Refine.
- Repeat.
Formal Definition (if applicable)
Constraints: The limits you must work within (Budget, Time, Physics, Regulations). Criteria: The goals you want to achieve (Speed, Safety, Aesthetics).
Intuition
Building a bridge.
- Constraint: Must cost < $10M. Must span 500ft.
- Criteria: Must look good. Must last 100 years.
- Trade-off: Stronger materials cost more.
Examples
- CAD (Computer-Aided Design): Using software to model parts in 3D before building them.
- Rapid Prototyping: 3D printing a model to test fit and form.
- Failure Analysis: Studying why things broke to design them better next time.
Common Misconceptions
- “Design is just making it look good.” (That’s styling. Engineering design is about function.)
- “The first idea is the best.” (It rarely is. You need to fail fast and iterate.)
Related Concepts
- Systems Engineering: Managing complex projects with many parts (e.g., the Apollo program).
- Human Factors: Designing for how people actually use things (ergonomics).
- Sustainability: Designing for the full lifecycle (cradle to grave).
Applications
- Product Design: iPhones, Dysons.
- Infrastructure: Cities, transport.
- Software: UI/UX design.
Criticism / Limitations
“Scope Creep” (adding features until the project is late and over budget). Over-engineering (making it too complex).
Further Reading
- Petroski, Invention by Design
- Norman, The Design of Everyday Things