Overview
Institutions are the “rules of the game.” They are the formal and informal structures that govern political life. Without them, politics is just a street fight.
Core Idea
The core idea is stability. Institutions persist over time, outlasting individual politicians. They constrain power and make behavior predictable.
Formal Definition
- Formal Institutions: Written rules (Constitution, Laws), Organizations (Congress, Supreme Court).
- Informal Institutions: Unwritten norms (Corruption, Patronage, “The way things are done”).
Intuition
- The Building: The White House is a building.
- The Institution: “The Presidency” is an institution. It has powers and traditions that exist regardless of who is President.
Examples
- Separation of Powers: Dividing institutions (Legislative, Executive, Judicial) so no one gets too powerful.
- The Rule of Law: The institution that says laws apply to everyone, even the King.
- Political Parties: Institutions that organize voters and candidates.
Common Misconceptions
- Misconception: Institutions are just buildings.
- Correction: They are patterns of behavior. If everyone ignores the Supreme Court, the institution is dead, even if the building stands.
- Misconception: They are unchangeable.
- Correction: They evolve (Institutional Decay or Reform), but slowly.
Related Concepts
- Institutionalism: The theory that institutions matter more than individuals.
- Bureaucracy: The administrative institution.
- Constitution: The supreme institution.
Applications
- Nation Building: You can’t just hold an election; you have to build institutions (courts, police) for democracy to survive.
- Economic Growth: Strong institutions (property rights) are the best predictor of wealth (Acemoglu).
Criticism and Limitations
- Rigidity: Institutions can be slow to adapt to new problems.
- Capture: They can be taken over by special interests.
Further Reading
- Why Nations Fail by Acemoglu and Robinson
- Institutions, Institutional Change and Economic Performance by Douglass North