Overview
Probability is the logic of uncertainty. It quantifies chance. It tells us that even in a random world, there are patterns we can bet on.
Core Idea
The core idea is frequency. If you flip a coin enough times, it will land on heads 50% of the time. Probability is the ratio of desired outcomes to total possible outcomes.
Formal Definition
A number between 0 (Impossible) and 1 (Certain). $P(A) = \frac{\text{Number of ways A can happen}}{\text{Total number of possible outcomes}}$
Intuition
- The Coin Flip: The simplest model. 50/50.
- The Weather: “30% chance of rain” means in 3 out of 10 days with these conditions, it rained.
- Independence: The coin has no memory. If you get 10 heads in a row, the chance of the next one being heads is still 50%. (Gambler’s Fallacy).
Examples
- Bayes’ Theorem: Updating your beliefs based on new evidence. (If a test is 99% accurate, but the disease is rare, a positive result might still be false).
- Law of Large Numbers: The more you play, the closer you get to the expected average. The casino always wins in the long run.
Common Misconceptions
- Misconception: “One in a million” means it won’t happen.
- Correction: In a country of 300 million, “one in a million” events happen 300 times a day.
- Misconception: Randomness looks random.
- Correction: True randomness often has clumps (like the iPod shuffle problem). We expect “evenly spaced,” which is not random.
Related Concepts
- Statistics: Analyzing data generated by probability.
- Game Theory: Making decisions under uncertainty.
- Quantum Mechanics: The universe is fundamentally probabilistic.
Applications
- Finance: Risk management.
- Insurance: Calculating premiums based on life expectancy.
- AI: Machine learning is just fancy probability.
Criticism and Limitations
- Black Swans: Probability models often fail to predict extreme, rare events (like the 2008 crash) because they assume a Normal Distribution.
Further Reading
- The Drunkard’s Walk by Leonard Mlodinow
- Thinking, Fast and Slow by Daniel Kahneman